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- 91-06/SRI.report
- From: hlab@milton.u.washington.edu (Human Int. Technology Lab)
- Subject: SRI Conference on Virtual Reality, June 1991: Report.
- Date: Wed, 26 Jun 1991 22:15:43 GMT
- Organization: University of Washington, Seattle
-
-
-
- Reposted from The WELL (415-332-6106) vr conference, by permission
- of Johannes Nicholas Johannsen:
-
-
- Topic 75: Virtual Worlds Conference at SRI
- By: Johannes Nicholas Johannsen (jojo) on Wed, Jun 19, '91
-
-
- Anyone go to the SRI conference? (Virtual Worlds: Real Challenges)
-
- I went, and thought it was great. Nearly every presentation was by
- someone doing real work in the field (i.e. VR itself or technologies
- that help create a feeling of presence in a virtual world). There
- was so much covered, and alot I missed because of the parallel sessions.
-
- Anyway, here's a random sampling of a few things I remember:
-
- Mark Bolas sold me on his boom system for entering a visual world, mainly
- because its so easy to enter and leave the world (he compared it to
- using a telephone handset). The software application developement
- toolkits was interesting, there were only three companies represented,
- Sense8 - complete VR system for $20,000, VPL - complete VR system for
- $250,000, and Autodesk - complete VR system, price unknown, release
- date unknown. VPL's was the best, which you might have guessed by the
- price. Sense8 is pretty good if you are a programmer, or think $20k
- isn't all that much (as opposed to $250k).
-
- The presentation I found most interested was a surgeon who is planning
- on doing telepresence (stereo vision) surgery probably fairly soon. He
- said surgeons have already made the required leap of faith when they
- started doing surgery with a mono-view camera inside the body with
- their mini-surgery tools not directly controlled by their hands.
- Besides being an interesting way to operate, its pretty good for the
- patients -- his example of a gall bladder operation had patients spending
- a week in the hospital with a 6 week recovery with traditional cut-em-open
- surgery, as opposed to a one-day in the hospital and 1 week recovery with
- this mini-video-through-the-hole surgery (he called it laporoscopic surgery).
- Anyway, he seemed to be convinced that stereo view would make these
- operations go alot smoother, since they spend alot of time poking around
- to get a feeling of depth because of the mono view used currently.
- And in case you might be wondering what this has to do with VR (as I was)
- the explanation is that as soon as you have the surgeon viewing screens
- operating tools as seen on the screen, the surgery is already virtual,
- the patient doesn't necessarily have to really exist if the video feedback
- is appropriate.
-
- Topic 75: Virtual Worlds Conference at SRI
- # 2: Johannes Nicholas Johannsen (jojo) Thu, Jun 20, '91 (16:31) 81
- lines
-
- Here's some of the other stuff I saw:
-
- - an input device for computers which senses muscle tension, it was
- able to sense eye movement with a small band placed on the forehead,
- and muscle tension anywhere they could strap something which I never
- did see. Their device also senses brain waves, but they said this
- was only accurate enough to act as a switch rather than being used
- for more sophisticated control.
-
- - TiNi Alloy's tactile output device, which can get small enough to
- put about 40 touch-pixels on the end of your finger. They had a mouse
- with about 5 of these pixels on the button, so you can feel when you
- move it over certain spots on the screen, and a glove with touch
- pixels on the finger tips which I didn't try.
-
- - the Convolvotron, which uses 300 Mips just to place a sound "out there"
- at a specific place real time. VPL systems use this.
-
- - lots of stuff related to VR for people with physical disabilities.
- This is fairly relevant since, as in VR, often direct interaction
- with the world is impossible, and technology must be used to bridge
- the gap.
-
- - another surgery presentation, heavy into the aspects of VR simulation
- for training and for future robot controlled surgery. There's lots of
- advantages of giving up direct control in situations like this, since
- the surgeons aren't limited by their physical size (lots can work together)
- or location (only digital communication required to control robots), and
- altering scale of movement on the robots can simplify tricky situations.
-
- - a robot arm VR for doing something underwater, in which the arm kind of
- pokes around an object until it gets enough data points for a 3-d picture,
- then using the resulting picture and changing the point of view to be
- able to deal with the object, pick it up I guess. This wasn't stereo,
- but like the surgery, could benefit from depth perception.
-
- The sense8 software keeps looking better, so I placed an order. Its frame
- rate is decent 7-8 frames for fairly simple worlds on a 25 mhz 486 with
- soon to be obsolete DVI boards (supposedly a faster next generation is out
- soon). It is entirely possible that the frame rate more than doubles
- within a year.
-
- There were a few interesting things that I learned, such as how the
- our vision gives a seemingly uniform high resolution even though the
- number of photoreceptors in the eye decreases as you move from the
- focal point. Similarly our sense of touch is processed into a somewhat
- consistent feel from several types of sensors with different distributions
- in the skin. Another interesting thing was that telepresent people work
- better when software simulations eliminate time delays in their
- teleoperations, even though the software model may not be entirely
- accurate. It probably works because the simulation is accurate most of
- the time.
-
- The areas I missed were system architecture, data visualizeaion, virtual
- worlds and learning, arts and design. It was nice to be at a conference
- where I wanted to be two places at once, though unfortunately being a
- somewhat lazy person, often I wasn't even one place at once. Also, I left
- before the "group-designed world" where the conference participants
- directed the construction of a virtual world. I left during the future
- issues when the conversation turned to race and gender in VR, bizarre
- agendas strike again.
-
- One thing that almost struck me as strange was the lack of imagination
- in the applications discussed. For some reason most applications consist
- of physical objects such as boxes, walls, rooms, which represent (surprise)
- boxes, walls, rooms (though the VPL demo did have a magic hat that turned
- into a rose when grabbed). Visual properties only, and no symbols or data.
- If you drop away the mapping from physical-visible to virtual-visible,
- there is nothing left to see. There is rarely a physical-invisible to
- virtual-visible mapping, even though the invisible properties may be
- relevant to many applications.
-
- Similarly, visualizing the invisible (as in the "data plane" topic) is
- rarely heard when potential applications are enumerated. In some ways
- this makes sense given the additional complexity of having an
- information-analysis phase. On the other hand, there are cases where
- by its nature the information must be structured (as in compiled
- program text) or where the information analysis is not all that
- complicated. In these cases immersion allows physical location to
- convey information, and specific groupings of information can be shown
- symbolically. It might sound weird, but no weirder than thinking.
-
-